Unique Evo PetsThis unique and exclusive system offers players 5 different types of Evo pets, i.e., Insectoid, Dragon, Dinosaur, Wolf and the Elementalist, and in addition, through the 'Make Levelable Deed' allows you to make ANY tameable creature an evolution pet.Make sure you see the tutorials involving Evo pets (note that the info there maybe older; the latest info will always be placed on this page). Evo Insectoid Tutorial on Harvesting by Sloth King . Enchanted Pet Leash: When you shrink a pet with this leash, if you had already a shrunk item for that pet, it will be removed. Recall that pets are not saved on shrunk items, so always check your stables even if the shrunk items are removed. Use command: [mypets to open up your stables! Common Properties for All Evolution PetsEverything you see below is subject to change at any time to balance the system. Minimum Taming Skill required to open the Evo properties gump per stage is: 50, 80, 100, 120, 140, 160, 180, 200, 220, 250. For the Elementalist Evo, you need to replace Animal Taming and Lore, with your Magery and Evaluate Intelligence skills, respectively, in everything you see here. To open/edit the Evo properties you single click on them and select the 'Properties' option from the menu.![]() ![]() ![]() ![]() Evo BreedingBreeding is a dedicated process that brings a Male and Female Evo together in order to attempt procreation. Every Evo may breed up to 10 times. After that it becomes sterile. You can use the fertility herbs if you want to reset them and allow breeding again. Make sure you max all properties offered in the Breeding Bonus Properties page. How does it work? Both Evos participating in the process need to have their breeding properties maxed for better changes to successfully breed and produce eggs or puppies. The Default breeding time is Evo Stage Average * 1 Hour. With a 90% reduction to breeding times on both Evos, they will finish breeding in 54 minutes. At the time Breeding ENDS, a first check is made against the owner's average of Animal Lore and Taming (or Eval Int and Magery). If you have both over 250 this check will be passed 100% of the time. So at 120 average of Animal Lore and Taming you have 48% chance to pass this check. If you failed this check, breeding fails. Once this check is passed, every egg slot (you have 5 slots) is checked to see if an egg/puppy is produced. Slot 1 has maximum change of success 90% (if both Evos are maxed at stage 10 and the bonus chance is maxed to 80%). The formula for success chance of any slot is: 0.01*(Pet Stage + BonusChanceToBreed1 average over the two Evos). Increasing chances in the 2-5 egg slots does not mean you will get 5 eggs, but rather that the selected egg slot can yield a single egg. So if you max slot 'Chance: 5th Egg' you will just receive one egg from that slot, not 5. If you want 5 eggs all slots must be maxed, and you must get lucky, since the max chances for each slot, starting with slot 1 is 90%, and then deminish fast; slot 2 is max 70%, slot 3 is 50%, slot 4 is 30% and slot 5 is 20%.Getting Taming GearIt might appear hard to get to 250 both animal taming and lore but it is not hard at all if you know what you're doing. The 3 slots for levelable items can give you at a minimum +10 to each of the two skills (in theory, with enough LUPs you can have +100 from a single skill from each levelable item). Then having imbued items, like jewelry will give you another boost, and clothes with skill bonuses can give you further boosts.Evo Skill LevelingMost of the common skills of your Evo pet will raise fast by fighting, and fastest if you let them train in training Area 3. Training magery is tricky, and it is recommended that you max stage before starting, so that the Evo can cast more spells. Make sure the AI is set to MAGE. Best training appears to be against low level foes, like ettins. If your Evo keeps getting hit it won't be able to cast. Once a skill is GMed, you can drop power scrolls to get the skill all the way to 120! With the skill bonuses, you could build an Evo with all skills maxed to 220! |
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Evo InsectoidThis unique and exclusive Evo can harvest resources for you (fish, mine and chop trees), once it reaches stage 10.
Insectoid Evo Unique SpellsInstead of spells (like the other evos), the insectoid evo offers bonuses to skills for its rider. Crafter skills only.
Insectoid Evo SkillsYou can add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).
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Evo DinosaurThis unique and exclusive Evo can hack and slash foes for you with great efficiency! This pet is a juggernaut.
Dinosaur Evo Unique SpellsThese spells are similar to Essence of Disease. The damage type is what changes.
Dinosaur Evo SkillsYou can add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).
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Evo ReptileThis unique and exclusive Evo can butcher foes just by getting hit!
Reptile Evo Unique SpellsThese are similar to the shields from the unique ether/earth/ice/fire spells. The shield retaliates against attackers and protects against the specific damage type, i.e., ice shield against cold damage etc, earth against physical etc.
Reptile Evo SkillsYou can add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).
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Evo WolfThis unique and exclusive Evo can heal and cure its owner and allies! It can hold its own, so it makes it a perfect companion to use with another Evo pet!
Wolf Evo Unique SpellsCures or Heals its master. Howl is a terifying cry that paralyzes all within radius. Shred hits the victim with a colossal blow, stunning it for 5 seconds (no save).
Wolf Evo SkillsYou can add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).
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Evo ElementalistThis unique and exclusive Evo starts as a mage for hire and can be advanced to one of the most devastating casters!It can hold its own, so it makes it a perfect companion to use with another Evo pet! Since this is a spellcaster (vanilla Magery, Fire, Ice, Ether or Earth), it makes it a perfect companion for a melee player!
Elementalist Unique SpellsCures or Heals its master. Can stun every enemy around him. You need to purchase an elementalist path before the evo can cast spells of that type.Further note you need to change the AI to a chosen elementalist path. You are also allowed to control which pool of spells is randomly chosen: random spells, offensive, defensive or summoning.
Elementalist SkillsYou can add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).
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Made Evo PetsThis unique and exclusive Evo can be obtained by applying the 'Make Levelable Pet' deed. Any tameable creature can potentially become your next favorite companion! Made evos carry over their current pet profile. That means all their stats and abilities carry over, so if you train them first using the usual tameable process (use animal lore on the pet, if it has low pet slots it can level), you can build some really unique combinations for your menagerie.
The Giant Turkey is probably the best made evo (has 25k hitpoints). Use the deed on it, single click and choose properties to see your choices for this Evolution pet. Some of the properties are similar to the standard Evos you have already seen.
However, a made evo gets to pick from any of the other Evo special abilities!
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The SquireThis system offers players the option to train a squire to help in their adventures around the world. More information about the operation of this system can be seen in the book on the stone table where the system vendors are located (Custom Places-Squire Representatives in the public gate).The squire evolves much like the Avatar does; you can increase all of his important fighting skills by training, and then use ps scrolls and items to fully equip them. This is a really nice and complex companion, and you receive one when you first join the shard. For additional Squires you can go to the Squire Representatives in the Public Gate (Custom Places) and talk to the npc.
After you name your Squire, you can use say/type "Squire Name" stats, which will open a gump with its stats, skills and general options.
Your Squires will feed themselves with whatever good food is in their inventory; they will use bandages to heal themselves and their masters when enough damage is dealt. Make sure they hold enough bandages in their backpacks. Your squire will also accept a list of the following commands: "Name" Restyle - Allows you to restyle your squire's hair. "Name" Change my Nickname - Prompts your squire to change what he addresses you as. "Name" Throw - Tells your squire to throw a snow ball at a target. "Name" Heal - Orders your squire to use bandages on a target. "Name" Dress - Orders your squire to dress themselves using what is in their backpack. "Name" Undress - Orders your squire to give you their clothing and equips. "Name" Mount - Orders your squire to mount a target. "Name" Dismount - Orders your squire to dismount. "Name" Stats - Displays your squire's skills and stat window. "Name" Unload - Orders your squire to give you all items in their pack. "Name" List - Orders your squire to list what is in their inventory. "Name" Arm - Orders your squire to arm themselves with what is in their inventory. "Name" Grab - Orders your squire to pick an item off of the ground. "Name" Grab All - Orders your quire to grab all items withing their reach off the ground. "Name" Loot - Orders your squire to loot a body. "Name" Loot All - Orders your squire to loot all bodies around them. "Name" Attack - Orders your squire to attack a target using weapon abilities. "Name" Rename Yourself - Orders your squire to pick a new name for themselves. "Name" Backpack - Orders your squire to show you the contents of their backpack. "Name" Play Music - Orders your squire to play a song using an instrument in their backpack. "Name" Hide - Orders your squire to hide. "Name" Guard - Orders your squire to guard you from any aggressive enemy and use their weapon skills. "Name" Make Peace - Orders your squire to try to use peacemaking on your target. "Name" Discord - Orders your squire to play a song of discord on your target. "Name" Provoke - Orders your squire to play a song of provocation on your target. "Name" Be Quiet - Will stop your squire from talking until you tell them to. "Name" Talk Again - Allows the squire to speak again. "Name" Drink Agility - Tells your squire to use an agility potion from their backpack. "Name" Drink Poison - Tells your squire to use a poison potion from their backpack. "Name" Drink Refresh - Tells your squire to use a refresh potion from their backpack. "Name" Drink Strength - Tells your squire to use a strength potion from their backpack. "Name" Drink Cure - Tells your squire to use a cure potion from their backpack. "Name" Drink Health - Tells your squire to use a health potion from their backpack. "Name" Change Title - Instructs your squire to present you with a list of possible titles that they are qualified for. "Name" Poison - Prompts your squire to start the process of poisoning an item for you. "Name" Tithe - Tells your squire to tithe the gold in their inventory. "Name" Consecrate Weapon - Tells squire to cast the spell. "Name" Divine Fury - Tells squire to cast the spell. "Name" Dispel Evil - Tells squire to cast the spell. "Name" Enemy of One - Tells squire to cast the spell. "Name" Holy Light - Tells squire to cast the spell. "Name" Weapon Ability One - Tells your squire to use a weapon ability. "Name" Weapon Ability Two - Tells your squire to use a weapon ability. "Name" Check Tithing Points - Have your squire tell you how many tithing points they have. Use Bushido Spells; use "Name" and this: Confidence, LightningStrike, Evasion, CounterAttack, MomentumStrike. Use Necro Spells; use "Name" and this: PainStrike, WraithForm, PoisonStrike, Wither, Lichform, Vampiric, CurseWeapon. |