Master KeyA major quality of life feature, our unique and exclusive Master Key can hold 1600 items (max is 2000 items). When the need arises to add more items, they can be easily included without any problems to your counts of existing items in the key. Also notice the useful search feature! use command [masterkey or [mk to open your personal master key.![]() ![]() |
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Enhanced RunebooksAnother major quality of life feature, enhanced runebooks allow the player to perform quick farming. Teleport to the location and the rune library runebooks stay open! Every new player gets the first runebook you see below, with some premade useful locations.![]() |
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Poker GameHours upon hours of fun with our unique poker game system!![]() |
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Deco WandWith power that rivals that of a gamemaster, the deco wand gives you access to every item id in the game! Decorators go nuts! You can only do this while standing inside your house...Decorating Tutorial on Making Planters by Huntress . Decorating Tutorial on Landscaping by Huntress .
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Donations ChestWe have implemented a unique donations system to help our young players. Use command [donate to donate an item and [donations to see the following gump. Items remain for 1 month in the donation box.![]() |
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Universal ContainerThe Universal Item Container will hold ANY item inside of it, including another universal item container! Acts as a bag of holding (no weight)!![]() |
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Legendary LevelsWe are introducing a new concept for players only (not creatures), legendary levels.The player can unlock a skill and make it legendary once they max it to 150. If you reach 150 and the Legendary Skill is not unlocked (for whatever reason, e.g., you got +skill items on and the 150 is not the real base skill value), make sure you use an Advanced Tome of Training for the specific skill (at least once), and it will be enabled. Once unlocked, using a skill will continue raising its legendary status. The following skills can achieve legendary status: Archery, Fencing, Macing, Parry, Swords, Tactics, Throwing, and Wrestling. A legendary combat skill increases the chance for a critical strike, 4x the damage. This is a multiplier, on top of slayer properties, that can yield massive damage output! Legendary Parry levels allow for a second chance (flat, unaffected by other factors) to successfully parry! You can max this to 100%! Legendary Tactics levels have a chance to double the tactics bonus in damage calculations! Chance to gain in a Legendary Skill is directly affected by your luck score! At 50k luck you have 50% to gain. Power hour massively increases gains! Randomly gain 10-15 points instead of 5. To get 100% on a legendary skill you must gain 200000000 points. Note the new command: [Legendary; brings up a gump with information on your legendary levels. ![]() |
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Player Sustenance SystemWe are introducing a new system for players only (not creatures), player Hunger and Thirst!Hunger takes values from 0 (starving) to 20 (full). Thirst takes values from 0 (dehydrated) to 20 (hydrated). Hunger and Thirst reduce by 1 every 60' (vanilla was 5'). When Hunger or Thirst drops to 0 you will receive notification gumps. ![]() Easiest way to keep fed and hydrated is to add some food and beverages in your Enchanted bag of holding ([collectitems wont take items from in there), and use them when needed. - There are two items, food rations and dehydration beverage, that will remove hunger and thirst, respectively. These items can be found in your master key at Special->Utility Items. Double click to use them. - Note the command [Feedme; looks for a food ration and a dehydration beverage in your pack and consumes them. - Note the command [FoodStatus; brings up your food status display; hunger and thirst. ![]() - Note the command: [PrepareFoodRations The command uses all cooked food in your pack to create food rations and collects in your master key. Every type of food you can create/buy has a FillFactor, e.g., fishstake is 3. A single food ration requires 20 points of FillFactor to create. So 60 fishstakes will give you 3 food rations. - Note the command: [PrepareBeverages The command uses all beverages in your pack to create dehydration beverages and collects in your master key. Every type of beverages you can create/buy adds 1-3 points, e.g., a full pitcher of milk is 3. A single dehydration beverage requires 20 points to create. So 60 full pichers of milk will give you 3 dehydration beverages. - Player Hunger Specifics: Directly affects damage output. At max (stuffed) the player does 105% damage! When starving, the player will do 5% of the regular damage they would do otherwise. - Player Thirst Specifics: Directly affects SDI. At max (hydrated) the player has 105% SDI of their regular value! When dehydrated, the player will have 5% SDI of their regular value. ![]() |
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